Anime Defenders Script
class Bullet: def __init__(self, x, y): self.pos = [x, y]
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) Anime Defenders Script
# Initialize Pygame pygame.init()
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) class Bullet: def __init__(self, x, y): self
# Draw defender pygame.draw.rect(screen, WHITE, (defender_pos[0], defender_pos[1], defender_size, defender_size)) class Bullet: def __init__(self
