Only Games Github -
Vector3 movement = new Vector3(moveX, 0.0f, moveZ);
void Start() { rb = GetComponent<Rigidbody>(); } only games github
using UnityEngine;
Here is the code
Let me know if you want me to add or change anything! Vector3 movement = new Vector3(moveX, 0
if (Input.GetButtonDown("Jump") && IsGrounded()) { rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); } } Vector3 movement = new Vector3(moveX